VDPAU
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The set of VDPAU functionality specific to usage with the X Window System. More...
typedef VdpStatus | VdpDeviceCreateX11(Display *display, int screen, VdpDevice *device, VdpGetProcAddress **get_proc_address) |
Create a VdpDevice object for use with X11. More... | |
typedef VdpStatus | VdpPresentationQueueTargetCreateX11(VdpDevice device, Drawable drawable, VdpPresentationQueueTarget *target) |
Create a VdpPresentationQueueTarget for use with X11. More... | |
VdpDeviceCreateX11 | vdp_device_create_x11 |
Create a VdpDevice object for use with X11. This is an actual symbol of type VdpDeviceCreateX11. More... | |
#define | VDP_FUNC_ID_PRESENTATION_QUEUE_TARGET_CREATE_X11 |
The set of VDPAU functionality specific to usage with the X Window System.
An X11-oriented VDPAU installation consists of the following components:
libvdpau.so.1
(runtime)libvdpau.so
(development)pkg-config --variable=moduledir vdpau
to locate the driver install path.$moduledir/libvdpau_%s.so.1
For example:/usr/lib/vdpau/libvdpau_nvidia
.so.1/usr/lib/vdpau/libvdpau_intel
.so.1/usr/lib/vdpau/libvdpau_ati
.so.1 The library path can be overridden by the VDPAU_DRIVER_PATH environment variable.The VDPAU wrapper library implements just one function; vdp_device_create_x11. The wrapper implements this function by dynamically loading the appropriate back-end driver file mentioned above. When available, the wrapper uses the DRI2 extension's DRI2Connect request with the driver type 'DRI2DriverVDPAU' to determine which back-end driver to load. If that fails, the wrapper library hard-codes the driver name as "nvidia", although this can be overridden using the environment variable VDPAU_DRIVER.
The back-end driver is expected to implement a function named vdp_imp_device_create_x11. The wrapper will call this function to actually implement the vdp_device_create_x11 application call.
Note that it is theoretically possible for an application to create multiple VdpDevice objects. In this case, the wrapper library may load multiple back-end drivers into the same application, and/or invoke a specific back-end driver's VdpImpDeviceCreateX11 multiple times. The wrapper library imposes no policy regarding whether the application may instantiate multiple VdpDevice objects for the same display and/or screen. However, back-end drivers are free to limit the number of VdpDevice objects as required by their implementation.
#define VDP_FUNC_ID_PRESENTATION_QUEUE_TARGET_CREATE_X11 |
typedef VdpStatus VdpDeviceCreateX11(Display *display, int screen, VdpDevice *device, VdpGetProcAddress **get_proc_address) |
Create a VdpDevice object for use with X11.
[in] | display | The X Display that the VdpDevice VdpDevice will operate against. |
[in] | screen | The X screen that the VdpDevice will operate against. |
[out] | device | The new device's handle. |
[out] | get_proc_address | The get_proc_address entry point to use with this device. |
typedef VdpStatus VdpPresentationQueueTargetCreateX11(VdpDevice device, Drawable drawable, VdpPresentationQueueTarget *target) |
Create a VdpPresentationQueueTarget for use with X11.
[in] | device | The device that will contain the queue target. |
[in] | drawable | The X11 Drawable that the presentation queue will present into. |
[out] | target | The new queue target's handle. |
Note: VDPAU expects to own the entire drawable for the duration of time that the presentation queue target exists. In particular, implementations may choose to manipulate client-visible X11 window state as required. As such, it is recommended that applications create a dedicated window for the presentation queue target, as a child (grand-child, ...) of their top-level application window.
Applications may also create child-windows of the presentation queue target, which will cover any presented video in the normal fashion. VDPAU implementations will not manipulate such child windows in any fashion.
VdpDeviceCreateX11 vdp_device_create_x11 |
Create a VdpDevice object for use with X11. This is an actual symbol of type VdpDeviceCreateX11.